Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Florrie Weakman's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Florrie Weakman out of business. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
On the front lines of a planetary assault and occupation. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes wrong; Florrie Weakman and several others are captured and mistreated by the enemy. Gain Florrie Weakman's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Florrie Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Florrie Weakman have no idea what happened to Florrie Weakman – they found Florrie Weakman's ship drifting on the fringes of friendly space. |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Win a prestigious prize for Florrie Weakman's work. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
45 |
Continued as Scholar (Field Researcher). |
9 |
49 |
A rival researcher blackens Florrie Weakman's name or steals Florrie Weakman's research. Gain a Rival. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Scholar (Field Researcher). |
10 |
52 |
An expedition or voyage goes wrong, leaving Florrie Weakman stranded in the wilderness. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |