Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Edna Mcarty's work is sabotaged by unknown parties. Edna Mcarty start again from scratch. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
A disaster leaves several injured, and others blame Edna Mcarty, forcing Edna Mcarty to leave Edna Mcarty's career. Gain a Rival. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Good fortune |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Edna Mcarty into bankruptcy. Edna Mcarty salvages what Edna Mcarty can. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Edna Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |