Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Alva Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
27 |
Criticised a questionable political leader on Alva Watts's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
Alva Watts is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
31 |
Public opinion turns on Alva Watts. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Alva Watts's ship is damaged, and Alva Watts have to hitch-hike Alva Watts's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Alva Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |