Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Widely recognized. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Tennie Jephcots far from home. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
28 |
One of Tennie Jephcots's pieces of art is stolen, and the investigation brings Tennie Jephcots into the criminal underworld. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
Join homeworld’s celebrity circles |
5 |
35 |
Promoted to Entertainer (Artist) rank 2. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
39 |
Expose or are involved in a scandal of some sort. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
42 |
A good deal ensures Tennie Jephcots is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Failed to qualify for Thief (Rogue). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Tennie Jephcots's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
10 |
51 |
Became a Prisoner (Thug). |
10 |
53 |
Beaten by a prison gang. |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Prisoner (Thug). |
11 |
59 |
A guard takes a dislike to Tennie Jephcots. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |