Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Annis Williamson faith is shaken. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Annis Williamson come into conflict with a splinter group Annis Williamson's own religion which maintains Annis Williamson's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Annis Williamson don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Drafted into Engineer/Gunner |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Annis Williamson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Victim of a crime |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Birth or Death involving a family member or close friend. |