Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Eulalia Roan's ship is damaged, and Eulalia Roan have to hitch-hike Eulalia Roan's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Eulalia Roan's life into chaos, forcing Eulalia Roan to leave the planet. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Eulalia Roan is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Eulalia Roan's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Nearly killed. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |