Retired Lance Corporal Steven Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 49 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 5 (-1) 6 (0)112756
Disrespectful
 
Skills
Astrogation 1
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Science (Life Sciences) 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Army Infantry Lance Corporal12
Scout Courier 05
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Harmon Gonzales Enemy 0 4 1 3 Swanfeh (M/16)
Alma Mathew Enemy 0 4 5 1 Halka (M/25)
Alma Mathew gains in power and influence.
Melinda Reed Rival 1 1 2 2 Traltar (F/33)
Pete Kinghead Contact 1 0 5 0 Swanfeh (M/83)
Billie Teague Contact 0 2 1 2 Ziadd (M/38)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Risk Steven Campbell's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Army (Infantry) with the new title Private.
2 25 Given a special assignment or duty in Steven Campbell's unit.
2 26 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Infantry).
3 27 Unit is slaughtered in a disastrous battle, for which Steven Campbell blame Steven Campbell's commander. Gain commander as Enemy.
4 27 Became a Scout (Courier).
4 28 Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Steven Campbell fail to help. Gain an Enemy.
4 28 Steven Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 31 Continued as Scout (Courier).
5 32 Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 35 Continued as Scout (Courier).
6 38 Spend several years jumping from world to world in Steven Campbell's scout ship.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Surveyor (Scout).
7 39 Continued as Scout (Courier).
7 43 Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 43 Continued as Scout (Courier).
8 45 Psychologically damaged by Steven Campbell's time in the scouts.
9 45 Failed to qualify for Physician (Scholar).
9 45 Became a Drifter (Scavenger).
9 49 Steven Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
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