Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Steven Campbell's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Given a special assignment or duty in Steven Campbell's unit. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Steven Campbell blame Steven Campbell's commander. Gain commander as Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Steven Campbell fail to help. Gain an Enemy. |
4 |
28 |
Steven Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Steven Campbell's scout ship. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Steven Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Psychologically damaged by Steven Campbell's time in the scouts. |
9 |
45 |
Failed to qualify for Physician (Scholar). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
49 |
Steven Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |