Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Sim Fitzsimons learn something Sim Fitzsimons should not have – a corporate secret, a political scandal – which Sim Fitzsimons can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Political upheaval strikes Sim Fitzsimons's homeworld, and Sim Fitzsimons is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Victim of a crime |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Sim Fitzsimons's Contacts or Allies betrays Sim Fitzsimons, ending Sim Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |