Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Joesph Lord easily defeat. |
2 |
23 |
Gain Enemy if Joesph Lord don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Joesph Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A sudden war destroys Joesph Lord's trade routes and contacts, forcing Joesph Lord to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |