Jeremiah Barrett  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 M 4 (-1) 5 (-1) 7 (0) 4 (-1) 8 (0) 5 (-1)457485
Closed, Anxious, Annoying
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Carouse 2
Drive 0
Electronics 0
Flyer (Rotor) 1
Gunner (Ortillery) 1
Language (Gvegh (Vargr)) 1
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist 12
Entertainer Artist 12
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Stacey Garrett Ally 2 0 6 3 Ne Kraeda ren Kelva (F/21)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Jeremiah Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Citizen (Colonist).
2 22 Jeremiah Barrett is rewarded for Jeremiah Barrett's diligence or cunning.
2 23 Forced to continue current assignment.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 25 Hard times caused by a lack of interstellar trade costs Jeremiah Barrett Jeremiah Barrett's job.
4 25 Became a Entertainer (Artist).
4 29 Gain a patron in the arts. Gain an Ally
4 29 Promoted to Entertainer (Artist) rank 1.
5 29 Continued as Entertainer (Artist).
5 30 An investigation, tour, project or expedition goes wrong, stranding Jeremiah Barrett far from home.
6 30 Became a Merchant (Free Trader).
6 33 Given advanced training in a specialist field
6 34 Promoted to Merchant (Free Trader) rank 1.
7 34 Continued as Merchant (Free Trader).
7 38 Given advanced training in a specialist field
7 38 Promoted to Merchant (Free Trader) rank 2.
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