Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Jeremiah Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Jeremiah Barrett is rewarded for Jeremiah Barrett's diligence or cunning. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Jeremiah Barrett Jeremiah Barrett's job. |
4 |
25 |
Became a Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
29 |
Promoted to Entertainer (Artist) rank 1. |
5 |
29 |
Continued as Entertainer (Artist). |
5 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Jeremiah Barrett far from home. |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
33 |
Given advanced training in a specialist field |
6 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
38 |
Given advanced training in a specialist field |
7 |
38 |
Promoted to Merchant (Free Trader) rank 2. |