Orville Kuhn  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 57 M 1 (-2) 6 (0) 9 (1) 7 (0) 7 (0) 8 (0)169778
Inquisitive
 
Skills
Admin 0
Art (Creative) 0
Athletics (Endurance) 1
Diplomat 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Profession (Worker/Religion) 2
Science (Robotic Sciences) 0
Seafarer (Personal) 1
Stealth 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Merchant Free Trader 23
Believer Holy Warrior Hopeful01
Drifter Barbarian 04
 
Name Type Affinity Enmity Power Influence Species
Sammie Male Enemy 0 1 2 2 Dynchia, Imperium (M/92)
Sammie Male fell on hard times.
Shelly Edwards Rival 0 0 0 0 Geonee (M/77)
Relationship becomes more moderate. Enemy becomes a rival.
Kay Bunan Enemy 0 3 2 0 Geonee (F/27)
Kay Bunan is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Orville Kuhn is chosen to represent Orville Kuhn's faith in a vid show or other highly public forum.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Orville Kuhn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 26 Became a Merchant (Free Trader).
3 30 Good fortune
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 31 A good deal ensures Orville Kuhn is living the high life for a few years.
4 34 Promoted to Merchant (Free Trader) rank 2.
5 34 Continued as Merchant (Free Trader).
5 38 A sudden war destroys Orville Kuhn's trade routes and contacts, forcing Orville Kuhn to flee that region of space.
5 38 Gain rebels as Enemy
6 38 Switched to Believer (Holy Warrior) with the new title Hopeful.
6 39 Orville Kuhn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 39 Became a Drifter (Barbarian).
7 40 Attacked by enemies that Orville Kuhn easily defeat.
7 40 Gain Enemy if Orville Kuhn don't already have one.
8 43 Continued as Drifter (Barbarian).
8 46 Good fortune
9 47 Continued as Drifter (Barbarian).
9 49 Attempted a risky adventure and was wildly successful.
10 51 Continued as Drifter (Barbarian).
10 53 Find valuable salvage.
10 55 Forced to muster out.
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