Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Frank Williamson's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Frank Williamson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frank Williamson fail to help. Gain an Enemy. |
6 |
41 |
Frank Williamson have no idea what happened to Frank Williamson – they found Frank Williamson's ship drifting on the fringes of friendly space. |