Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Vida Head. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Vida Head's time in the scouts. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
30 |
A prank goes horribly wrong. Gain a Rival. |
5 |
31 |
Dropped out of the merchant academy. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Failed to qualify for Journalist (Entertainer). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
39 |
Commanding officer takes an interest in Vida Head's career. |
9 |
41 |
Continued as Navy (Line/Crew). |
9 |
42 |
Vida Head foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
10 |
45 |
Continued as Navy (Line/Crew). |
10 |
48 |
Abuse Vida Head's position for profit. |
10 |
49 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |