Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Morgan Jones is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Morgan Jones secretly provide religious rites for a dying leader or noble, although they do not share Morgan Jones's faith. Gain an Ally in the family and a Rival who disagrees with Morgan Jones's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Morgan Jones retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Morgan Jones is caught in the periphery of a scandal. |
6 |
39 |
Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Became a Rogue (Thief). |
7 |
43 |
Involved in the planning of an impressive heist. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
48 |
Crime pays off. Gain victim as Enemy. |