Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Investigate as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Refuse to abuse Albertina Simmons's position for profit. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Advanced training in a specialist field. |
3 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
37 |
Became a Rogue (Thief). |
5 |
41 |
Involved in the planning of an impressive heist. |
6 |
41 |
Attempted to change assignments. |
6 |
41 |
Failed to qualify for Pirate (Rogue). |
6 |
41 |
Continued as Rogue (Thief). |
6 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Failed to qualify for Journalist (Entertainer). |
7 |
44 |
Submitted to the draft. |
7 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
47 |
Albertina Simmons's work ends up coming home with Albertina Simmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
47 |
Became a Merchant (Free Trader). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
51 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
51 |
Retired at age 51. |
9 |
51 |
Continued as Merchant (Free Trader). |
9 |
55 |
Make an unexpected connection outside Albertina Simmons's normal circles. Gain a Contact. |
9 |
55 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Continued as Merchant (Free Trader). |
10 |
59 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |