Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Pat Doyle is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Pat Doyle's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Good fortune |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Pat Doyle discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Pat Doyle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Rogue (Thief). |
6 |
37 |
Pat Doyle spend months in the dangerous criminal underworld. |
6 |
40 |
Promoted to Rogue (Thief) rank 1. |
7 |
40 |
Continued as Rogue (Thief). |
7 |
44 |
A new romantic starts. Gain an Ally. |