Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Hildred Brownhill is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Hildred Brownhill's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Scholar (Physician). |
6 |
38 |
Caught cheating in some fashion, advancing Hildred Brownhill's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
Hildred Brownhill's work is sabotaged by unknown parties. Hildred Brownhill start again from scratch. |
6 |
38 |
Gain an Enemy |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
Work leads to a considerable breakthrough. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |