Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Mitchell Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mitchell Gray fail to help. Gain an Enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Mitchell Gray's ship is damaged, and Mitchell Gray have to hitch-hike Mitchell Gray's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Mitchell Gray's Contacts or Allies betrays Mitchell Gray, ending Mitchell Gray's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
34 |
Find Ancient Technology. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |