Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Voluntarily left Corporate Agent |
3 |
23 |
Returned to Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
A sudden war destroys Larry Dunn's trade routes and contacts, forcing Larry Dunn to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Gain Enemy if Larry Dunn don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Larry Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Contacted by an underground psionic group. |
8 |
43 |
Graduated with honors. |
9 |
43 |
Returned to Merchant (Broker). |
9 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Moved to a new world. |
9 |
47 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Given advanced training in a specialist field |
10 |
51 |
Promoted to Merchant (Broker) rank 4. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
54 |
Embroiled in legal trouble. |
11 |
55 |
Promoted to Merchant (Broker) rank 5. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |