Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Alida McLusky botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Alida McLusky's time in the scouts. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Alida McLusky's Contacts or Allies betrays Alida McLusky, ending Alida McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Display heroism in battle, saving the whole ship. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Alida McLusky join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Continued as Navy (Flight). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Alida McLusky easily defeat. |
7 |
40 |
Gain Enemy if Alida McLusky don't already have one. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Moved to a new world. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Alida McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |