Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Study Gunner (Turret) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Sylvester Bates is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Sylvester Bates's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Political upheaval strikes Sylvester Bates's homeworld, and Sylvester Bates is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Sylvester Bates learn something Sylvester Bates should not have – a corporate secret, a political scandal – which Sylvester Bates can profit from illegally. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Sylvester Bates's business expands, Sylvester Bates's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |