Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Rogue (Thief). |
2 |
23 |
Irl Whitlock spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Rogue (Thief) rank 2. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Injured. |
6 |
34 |
Returned to Rogue (Thief). |
6 |
35 |
A crime lord considers Irl Whitlock his protégé. |
6 |
38 |
Promoted to Rogue (Thief) rank 3. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Rogue (Thief) rank 4. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Rogue (Thief). |
8 |
46 |
A police detective or rival criminal forces Irl Whitlock to flee and vows to hunt Irl Whitlock down. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |