Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Hector Brewer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Hector Brewer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Opponents of Hector Brewer's belief system ambush Hector Brewer. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Switched to Merchant (Broker). |
6 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
36 |
Hector Brewer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Returned to Believer (Missionary/Humanitarian). |
8 |
40 |
Hector Brewer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
42 |
Attacked by enemies and injured. |
9 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Gain Enemy if Hector Brewer don't already have one. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Hector Brewer's Contacts or Allies betrays Hector Brewer, ending Hector Brewer's career. That Contact or Ally becomes a Rival or Enemy. |