Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Josie Mathew's Contacts or Allies betrays Josie Mathew, ending Josie Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Psychologically damaged by Josie Mathew's time in the scouts. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Navy (Engineer/Gunner). |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Josie Mathew's Contacts or Allies betrays Josie Mathew, ending Josie Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Opponents of Josie Mathew's belief system ambush Josie Mathew. |
8 |
41 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Retired. |
9 |
44 |
Gained a contact. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |