Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
A job goes wrong, forcing Ida Kirkham to flee off-planet. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in Ida Kirkham's career. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Flight). |
5 |
33 |
Severely injured. Owe 2,500 for medical bills. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Ida Kirkham easily defeat. |
6 |
36 |
Gain Enemy if Ida Kirkham don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Opponents of Ida Kirkham's belief system ambush Ida Kirkham. |
8 |
43 |
Injured. |