Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Madison Meyer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
22 |
Madison Meyer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
22 |
Failed to qualify for Artist (Entertainer). |
4 |
22 |
Became a Drifter (Barbarian). |
4 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
24 |
Switched to Drifter (Wanderer). |
5 |
26 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
26 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
6 |
26 |
Switched to Drifter (Scavenger). |
6 |
28 |
Madison Meyer do not know what happened to Madison Meyer. There is a gap in Madison Meyer's memory. |
7 |
28 |
Failed to qualify for Academic (Shaper Priest). |
7 |
28 |
Continued as Drifter (Scavenger). |
7 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
29 |
Failed to qualify for Merchant Academy. |
8 |
29 |
Continued as Drifter (Scavenger). |
8 |
32 |
Suffer from a life-threatening illness. |
9 |
32 |
Entered Merchant Academy with the Business curriculum. |
9 |
36 |
Made lifelong friends. Gain 1 Allies. |
9 |
36 |
Dropped out of the merchant academy. |
10 |
36 |
Continued as Drifter (Scavenger). |
10 |
37 |
Betrayed by a friend. One of Madison Meyer's Contacts or Allies betrays Madison Meyer, ending Madison Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
37 |
Failed to qualify for Soulhunter Support (Soulhunter). |
11 |
37 |
Returned to Drifter (Wanderer). |
11 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
38 |
Retired at age 38. |
12 |
38 |
Retired. |
12 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
48 |
Moved to a new world. |
15 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
52 |
A new romantic starts. Gain an Ally. |
16 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
60 |
Moved to a new world. |
18 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
65 |
Moved to a new world. |
19 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
68 |
Gained a contact. |
20 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
71 |
A new romantic starts. Gain an Ally. |
21 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
76 |
Gained a contact. |
22 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |