Retired Lieutenant Neil Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 93 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 7 (0)111967
Laconic
 
Skills
Admin 2
Art (Presentation/Write) 1
Astrogation 2
Athletics (Dexterity) 1
Broker 1
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Leadership 2
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Sports/Golf) 1
Recon 0
Science (Space Sciences/Cosmology) 1
Streetwise 1
Survival 0
Tactics (Naval) 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Agent Law Enforcement Rookie01
Navy Line/Crew Lieutenant3 / 03
Merchant Merchant Marine 1st Officer55
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Hector Babington Enemy 0 1 2 1 Ziadd (M/24)
Hector Babington gains in power.
Basil Hernandez Contact 0 0 2 5 Yilean (M/68)
Basil Hernandez belongs to an unusual cultural or religious group.
Lauren Harrison Contact 3 6 0 2 Vlazhdumecta (F/41)
Very bad falling out.
Sammie Morgan Ally 5 0 0 2 Ziadd (M/19)
Catherine McGhee Ally 4 0 0 1 Ziadd (F/29)
Catherine McGhee is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Neil Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Journalist (Entertainer).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Accepted a deal with criminal or other figure under investigation.
4 25 Became a Navy (Line/Crew) with the new title Crewman.
4 27 Commanding officer takes an interest in Neil Middlemiss's career.
4 29 Commissioned in Navy (Line/Crew) with the new title Ensign.
4 29 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
5 29 Continued as Navy (Line/Crew).
5 33 Neil Middlemiss foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 33 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
6 33 Continued as Navy (Line/Crew).
6 36 Neil Middlemiss is blamed for an accident that causes the death of several crew members. Neil Middlemiss's guilt drives Neil Middlemiss to excel.
7 37 Voluntarily left Line/Crew
7 37 Failed to qualify for Merchant Academy.
7 37 Returned to Drifter (Scavenger).
7 38 Betrayed by a friend. One of Neil Middlemiss's Contacts or Allies betrays Neil Middlemiss, ending Neil Middlemiss's career. That Contact or Ally becomes a Rival or Enemy.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Make an unexpected connection outside Neil Middlemiss's normal circles. Gain a Contact.
8 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 42 Continued as Merchant (Merchant Marine).
9 46 Given advanced training in a specialist field
9 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 46 Continued as Merchant (Merchant Marine).
10 48 Smuggle illegal items onto a planet.
10 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 50 Continued as Merchant (Merchant Marine).
11 54 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Merchant (Merchant Marine).
12 58 Risk Neil Middlemiss's fortune on a possibility lucrative deal and win.
12 58 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Voluntarily left Merchant Marine
13 58 Retired.
13 60 Good fortune.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 64 Moved to a new world.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 70 Gained a contact.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 30,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 50,000 for medical bills.
18 80 Birth or Death involving a family member or close friend.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 86 Birth or Death involving a family member or close friend.
20 86 Aging Crisis. Owe 40,000 for medical bills.
20 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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