Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Neil Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Accepted a deal with criminal or other figure under investigation. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
27 |
Commanding officer takes an interest in Neil Middlemiss's career. |
4 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
33 |
Neil Middlemiss foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
36 |
Neil Middlemiss is blamed for an accident that causes the death of several crew members. Neil Middlemiss's guilt drives Neil Middlemiss to excel. |
7 |
37 |
Voluntarily left Line/Crew |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Neil Middlemiss's Contacts or Allies betrays Neil Middlemiss, ending Neil Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Make an unexpected connection outside Neil Middlemiss's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Smuggle illegal items onto a planet. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Risk Neil Middlemiss's fortune on a possibility lucrative deal and win. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Voluntarily left Merchant Marine |
13 |
58 |
Retired. |
13 |
60 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Birth or Death involving a family member or close friend. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |