Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Wilbert Sullivan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Courier) with previous rank. |
3 |
25 |
Wilbert Sullivan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Wilbert Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Wilbert Sullivan easily defeat. |
5 |
34 |
Gain Enemy if Wilbert Sullivan don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Wilbert Sullivan's Contacts or Allies betrays Wilbert Sullivan, ending Wilbert Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |