Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Elsie Sullivan's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Elsie Sullivan is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Gained a contact. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Elsie Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
46 |
Agreed to perform research that goes against Elsie Sullivan's conscience. Gain 3 Enemies. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Scholar (Scientist). |
9 |
50 |
Make a breakthrough in Elsie Sullivan's field. |
9 |
53 |
Promoted to Scholar (Scientist) rank 1. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Continued as Scholar (Scientist). |
10 |
55 |
Assigned to work on a secret project for a patron or organisation. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |