Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Haskell Mitchelle join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Haskell Mitchelle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Severely injured. Fully recovered. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
43 |
Scarred. Owe 5,000 for medical bills. |
8 |
45 |
Continued as Prisoner (Fixer). |
8 |
48 |
Hire a new lawyer. |
9 |
49 |
Switched to Prisoner (Thug) with previous rank. |
9 |
53 |
A guard takes a dislike to Haskell Mitchelle. |
10 |
53 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
56 |
Haskell Mitchelle gain a new Rival among the inmates or guards. |
11 |
57 |
Continued as Prisoner (Inmate). |
11 |
61 |
A guard takes a dislike to Haskell Mitchelle. |