Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Ferne Bowman learn something Ferne Bowman should not have – a corporate secret, a political scandal – which Ferne Bowman can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Ferne Bowman learn something Ferne Bowman should not have – a corporate secret, a political scandal – which Ferne Bowman can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Ferne Bowman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Switched to Citizen (Colonist). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
37 |
Ferne Bowman spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
A crime lord considers Ferne Bowman his protégé. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
46 |
Voluntarily left Enforcer |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
48 |
Ferne Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Failed to qualify for Marine Support (Marine). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |