Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Gustaf Harrington is rewarded for Gustaf Harrington's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Gustaf Harrington's business expands, Gustaf Harrington's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Gustaf Harrington's business expands, Gustaf Harrington's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 5. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Gustaf Harrington's business expands, Gustaf Harrington's corporation grows, or the colony thrives. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Gustaf Harrington come into conflict with a splinter group Gustaf Harrington's own religion which maintains Gustaf Harrington's version is the wrong one. Gain 2 Rivals. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired. |
10 |
55 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Accused of a crime. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |