Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Eaeil's family’s glory days are long gone, all that is left is the tales of great landholdings now lost to upstarts. |
0 |
0 |
Eaeil's Grandfather was beset by many foes, one of whom conquered much of Eaeil's land. |
0 |
0 |
Eaeil's ancestral territory is -3. |
0 |
0 |
Eaeil is the middle daughter. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Outlaw (Outlaw Pirate). |
1 |
17 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
17 |
Became a Envoy (Duellist). |
2 |
20 |
Fail in a difficult assignment because of the manipulations of another Envoy. Gain him as a Rival. |
3 |
20 |
Became a Management (Clan Aide). |
3 |
23 |
Eaeil is given advanced training in a specialist field. |
3 |
24 |
Promoted to Management (Clan Aide) rank 1. |
4 |
24 |
Continued as Management (Clan Aide). |
4 |
27 |
A shift in clan politics leaves you shut out in the cold. Gain a Contact who stays in touch despite your new status. |
5 |
27 |
Became a Scientist (Explorer). |
5 |
29 |
A lab ship misjumps, stranding you on an alien world. |
6 |
29 |
Became a Outcast (Labourer). |
6 |
32 |
Offered a chance at redemption, but owes a great debt to a clan elder. |
7 |
33 |
Continued as Outcast (Labourer). |
7 |
37 |
Survive on the edge.Gain a Contact. |