Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Leo Clark easily defeat. |
2 |
24 |
Gain Enemy if Leo Clark don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Voluntarily left Scavenger |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
28 |
A disaster or war strikes. |
3 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
The planetary government interferes with Leo Clark's research for political or religious reasons. Leo Clark continue working secretely. |
4 |
29 |
Continued as Scholar (Field Researcher). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Voluntarily left Field Researcher |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Leo Clark is chosen to represent Leo Clark's faith in a vid show or other highly public forum. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Leo Clark refused an offer of inducements to betray Leo Clark's faith. Gain 5 enemies. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Leo Clark retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Find an Alien Artifact. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
Good fortune. |
21 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |