Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Shirley Long don't already have one. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Shirley Long's scout ship. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Imperial trade restrictions force Shirley Long out of business. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Scout (Courier) with previous rank. |
6 |
39 |
Perform an exemplary service for the scouts. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Shirley Long's ship is damaged, and Shirley Long have to hitch-hike Shirley Long's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 1 Enemies. |
9 |
47 |
Became a Entertainer (Performer). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Entertainer (Performer) rank 1. |