Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Severely injured. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Walker McDonaugh easily defeat. |
2 |
26 |
Gain Enemy if Walker McDonaugh don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Betrayed by a friend. One of Walker McDonaugh's Contacts or Allies betrays Walker McDonaugh, ending Walker McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Walker McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
50 |
Voluntarily left Surveyor |
9 |
50 |
Failed to qualify for Performer (Entertainer). |
9 |
50 |
Switched to Drifter (Wanderer). |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |