Walker McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 61 M 1 (-2) 5 (-1) 5 (-1) 7 (0) 7 (0) 11 (1)15577B
Intuitive
 
Skills
Animals (Handling) 1
Animals (Veterinary) 1
Art (Presentation) 0
Astrogation 0
Carouse 0
Deception 1
Language (Trokh (Aslan)) 1
Leadership 1
Melee (Blade) 2
Recon 2
Science (Robotic Sciences) 0
Seafarer (Personal) 1
Seafarer (Sails) 1
Stealth 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian Chieftain47
Scout Surveyor 01
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Michele Brownhill Contact 2 1 0 5 Darmine (F/11)
Peggy Nguyen Ally 4 0 1 0 Ronnin (F/52)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Became a Drifter (Barbarian).
1 21 Attempted a risky adventure and was injured.
1 21 Severely injured. Owe 15,000 for medical bills.
2 22 Continued as Drifter (Barbarian).
2 26 Attacked by enemies that Walker McDonaugh easily defeat.
2 26 Gain Enemy if Walker McDonaugh don't already have one.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
4 30 Continued as Drifter (Barbarian).
4 31 Offered job by a patron. Now owe him a favor.
4 34 Forced to continue current assignment.
4 34 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
5 34 Continued as Drifter (Barbarian).
5 38 Promoted to Drifter (Barbarian) rank 3.
6 38 Continued as Drifter (Barbarian).
6 39 Moved to a new world.
6 42 Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain.
7 42 Continued as Drifter (Barbarian).
7 46 Betrayed by a friend. One of Walker McDonaugh's Contacts or Allies betrays Walker McDonaugh, ending Walker McDonaugh's career. That Contact or Ally becomes a Rival or Enemy.
8 46 Became a Scout (Surveyor).
8 50 Walker McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 50 Voluntarily left Surveyor
9 50 Failed to qualify for Performer (Entertainer).
9 50 Switched to Drifter (Wanderer).
10 54 Continued as Drifter (Wanderer).
10 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
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