Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Miles Coleman's Contacts or Allies betrays Miles Coleman, ending Miles Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Miles Coleman's ship is damaged, and Miles Coleman have to hitch-hike Miles Coleman's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Miles Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |