Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Gustaf Vear is rewarded for Gustaf Vear's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
A revolution, attack or other unusual event throws Gustaf Vear's life into chaos, forcing Gustaf Vear to leave the planet. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Merchant (Broker). |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Smuggle illegal items onto a planet. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Gained a contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Gustaf Vear's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
59 |
Promoted to Merchant (Broker) rank 4. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
61 |
Embroiled in legal trouble. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
Accused of a crime. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Accused of a crime. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Spend time with an alien race. Gain a contact. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |