Retired Craftsman Kenzi Perkins  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)111586
Dismayed, Sly, Jittery
 
Skills
Astrogation 2
Broker 0
Carouse 0
Drive (Mole) 2
Drive (Walker) 2
Electronics (Remote Ops) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 1
Profession (Worker/Civil Engineering) 1
Profession (Hostile Environment/High-G) 1
Science (Social Sciences/Linguistics) 1
Seafarer (Ocean Ships) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader35
Scout Surveyor Scout12
Citizen Worker Craftsman45
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Imogene Laroche Contact 0 2 0 0 Yilean (F/15)
Avery Olaughlin Enemy 0 3 0 3 Yilean (F/31)
Relationship redefined. Ally becomes an enemy.
Edith Carnall Enemy 0 2 1 1 Darmine (M/20)
Noble Clarke Contact 3 2 4 3 Yilean (M/58)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Make an unexpected connection outside Kenzi Perkins's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
3 26 Continued as Merchant (Free Trader).
3 29 A good deal ensures Kenzi Perkins is living the high life for a few years.
3 30 Promoted to Merchant (Free Trader) rank 2.
4 30 Continued as Merchant (Free Trader).
4 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
5 34 Continued as Merchant (Free Trader).
5 36 Given advanced training in a specialist field
5 38 Forced to muster out.
6 38 Became a Scout (Surveyor).
6 40 Kenzi Perkins discover a world, item or information of worth to the Imperium.
6 42 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 42 Continued as Scout (Surveyor).
7 45 Psychologically damaged by Kenzi Perkins's time in the scouts.
8 45 Became a Citizen (Worker).
8 48 Life ruined by a criminal gang. Gain the gang as an Enemy
8 49 Promoted to Citizen (Worker) rank 1.
9 49 Continued as Citizen (Worker).
9 50 Kenzi Perkins's business expands, Kenzi Perkins's corporation grows, or the colony thrives.
10 53 Continued as Citizen (Worker).
10 54 Spent time maintaining and using heavy vehicles.
10 57 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 57 Continued as Citizen (Worker).
11 59 Kenzi Perkins is rewarded for Kenzi Perkins's diligence or cunning.
11 61 Forced to continue current assignment.
11 61 Promoted to Citizen (Worker) rank 3.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Citizen (Worker).
12 63 Kenzi Perkins learn something Kenzi Perkins should not have – a corporate secret, a political scandal – which Kenzi Perkins can profit from illegally.
12 65 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Voluntarily left Worker
13 65 Became a Believer (Holy Warrior) with the new title Hopeful.
13 67 Opponents of Kenzi Perkins's belief system ambush Kenzi Perkins.
13 67 Severely injured. Fully recovered. Owe 15,000 for medical bills.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 75 Gained a contact.
16 75 Aging Crisis. Owe 60,000 for medical bills.
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