Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
A rival researcher blackens Stewart Desmond's name or steals Stewart Desmond's research. Gain a Rival. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
A rival researcher blackens Stewart Desmond's name or steals Stewart Desmond's research. Gain a Rival. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
38 |
Opponents of Stewart Desmond's belief system ambush Stewart Desmond. |
5 |
38 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Stewart Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Stewart Desmond accepted an offer of inducements to betray Stewart Desmond's faith. Gain 230,000 in cash. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
53 |
Returned to Drifter (Barbarian). |
10 |
57 |
Find valuable salvage. |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
58 |
Stewart Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Stewart Desmond secretly provide religious rites for a dying leader or noble, although they do not share Stewart Desmond's faith. Gain an Ally in the family and a Rival who disagrees with Stewart Desmond's choice. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Gained a contact. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |