Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Jack Hall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Jack Hall do not know what happened to Jack Hall. There is a gap in Jack Hall's memory. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Jack Hall come into conflict with a splinter group Jack Hall's own religion which maintains Jack Hall's version is the wrong one. Gain 2 Rivals. |
5 |
27 |
Returned to Army (Cavalry). |
5 |
29 |
Severely injured. Fully recovered. |
6 |
29 |
Returned to Drifter (Barbarian). |
6 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
33 |
Voluntarily left Barbarian |
7 |
33 |
Failed to qualify for Worker (Citizen). |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
35 |
Jack Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Returned to Believer (Holy Warrior). |
8 |
38 |
Opponents of Jack Hall's belief system ambush Jack Hall. |
8 |
38 |
Severely injured. Owe 20,000 for medical bills. |
9 |
38 |
Returned to Drifter (Barbarian). |
9 |
41 |
Find valuable salvage. |