Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Donie Tucker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Involved in a feud with a rival criminal organization. |
5 |
33 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
36 |
A police detective or rival criminal forces Donie Tucker to flee and vows to hunt Donie Tucker down. Gain an Enemy. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
39 |
Donie Tucker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Donie Tucker easily defeat. |
8 |
42 |
Gain Enemy if Donie Tucker don't already have one. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Opponents of Donie Tucker's belief system ambush Donie Tucker. |
10 |
49 |
Scarred. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |