Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Hardy Marshall's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Drafted into Engineer/Gunner |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
32 |
Commanding officer takes an interest in Hardy Marshall's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Victim of a crime |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Encounter a Psionic institute. |
8 |
48 |
Tested for psionic powers |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |