Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Worker). |
2 |
30 |
Political upheaval strikes Verla Sim's homeworld, and Verla Sim is caught up in the revolution. |
3 |
31 |
Continued as Citizen (Worker). |
3 |
33 |
Verla Sim learn something Verla Sim should not have – a corporate secret, a political scandal – which Verla Sim can profit from illegally. |
4 |
35 |
Continued as Citizen (Worker). |
4 |
37 |
Verla Sim's business expands, Verla Sim's corporation grows, or the colony thrives. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Scout (Explorer). |
5 |
40 |
Verla Sim spend a great deal of time on the fringes of Charted Space. |
5 |
40 |
Gain a contact in an alien race. |
5 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
43 |
Continued as Scout (Explorer). |
6 |
45 |
Verla Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |