Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Mayme Lamb far from home. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Established a network of contacts. Gain 1 contacts. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Mayme Lamb went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Voluntarily left Corporate Agent |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Mayme Lamb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Mayme Lamb have been following false teachings! |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Mayme Lamb easily defeat. |
8 |
46 |
Gain Enemy if Mayme Lamb don't already have one. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Mayme Lamb do not know what happened to Mayme Lamb. There is a gap in Mayme Lamb's memory. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
52 |
Nearly killed. Owe 40,000 for medical bills. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Army (Cavalry) with the new title Private. |
11 |
54 |
Assigned to a peacekeeping role. |
11 |
56 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
12 |
56 |
Voluntarily left Cavalry |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
60 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Returned to Believer (Missionary/Humanitarian). |
13 |
63 |
Mayme Lamb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mayme Lamb's faith. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Mayme Lamb is caught in the periphery of a scandal. |
14 |
65 |
Demoted to Believer (Missionary/Humanitarian) rank -1 with the new title Junior Project Worker. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Voluntarily left Missionary/Humanitarian |
15 |
68 |
Retired. |
15 |
70 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Spend time with an alien race. Gain a contact. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |