Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Elmer Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Elmer Terry's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Elmer Terry's ship or starport is destroyed by criminals. Gain them as an Enemy. |