Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Works is especially well received and popular, making Newell Fisher a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Expose or are involved in a scandal of some sort. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Invited to take part in a controversial event or exhibition that injures Newell Fisher's social standing. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Good fortune |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Criticised a questionable political leader on Newell Fisher's homeworld, causing his downfall. Gain an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
54 |
Newell Fisher's business expands, Newell Fisher's corporation grows, or the colony thrives. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
62 |
Newell Fisher's work ends up coming home with Newell Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |