Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Gary Halpine's Contacts or Allies betrays Gary Halpine, ending Gary Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |