Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Granville Douglas's Contacts or Allies betrays Granville Douglas, ending Granville Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Granville Douglas went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scholar (Physician). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Caught cheating in some fashion, advancing Granville Douglas's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
An expedition or voyage goes wrong, leaving Granville Douglas stranded in the wilderness. |
7 |
41 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Physician) rank 2. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Granville Douglas from Granville Douglas's work. |
8 |
48 |
Promoted to Scholar (Physician) rank 3. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
49 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Retired. |
10 |
55 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Nearly killed. Owe 30,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |