Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Green McDonaugh's business expands, Green McDonaugh's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Green McDonaugh learn something Green McDonaugh should not have – a corporate secret, a political scandal – which Green McDonaugh can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Green McDonaugh's business expands, Green McDonaugh's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Green McDonaugh to flee and vows to hunt Green McDonaugh down. Gain an Enemy. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
41 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 2. |